3D Modeling
With 2 years of experience modeling 3D characters, accessories, and environments
Lumoria
Lumoria is a narrative-driven concept trailer for a simulation game centered on a sentient mushroom restoring the memories of a deforested forest. The project explores themes of ecological recovery and community resilience through visual storytelling and immersive world-building.
I developed the project using 3D modeling and animation in Autodesk Maya, texturing with Substance Painter, and motion graphics to create the trailer’s opening sequence. The process involved character rigging, animation, UI/UX design, and integrating elements in Unity. This capstone highlights my ability to combine creative storytelling with technical skills to craft emotionally engaging experiences and serves as a foundation for future game development.










Modeling
Model Usage
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Cinematic
Motion Graphics
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Environmental and Character Models
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Model reference points